﻿---@class ResManager : UnityEngine.MonoBehaviour
---@field public searchPath System.String
---@field public disposeAssetsOnSceneLoad System.Boolean
---@field public priorityLoadEncrypted System.Boolean
---@field public maxLoadingCount System.Int32
---@field public debug System.Boolean
---@field public streamingAssetPath System.String
---@field public persistentDataPath System.String
---@field public temporaryCachePath System.String
---@field public Instance ResManager
local m = {}
---@return System.Boolean
function m.IsInited() end
function m:LoadGroup() end
function m:LoadAsset() end
---@return ResManager.Asset
function m:GetAsset() end
function m:DisposeAsset() end
function m:RemoveAssetDontDispose() end
function m:RemoveFailedAsset() end
function m:ClearFailedAssets() end
function m:DisposeAll() end
---@return table
function m.ReverseBytes() end
function m:LoadSpriteFromStreamingAsset() end
function m:LoadTexture2DFromStreamingAsset() end
return m
